PCs:
Korin Clubfoot, dwarf, F4
Mia the elf, T1/MU1
Norbor the half-orc, F1
Corax the elf, A1
SESSION RECAP:
The battle is over and the captain soon realises that someone stole his stash. Thinking that the pirates who ran away perhaps found a way in the chaos of battle to do it, push me to send men after them. Indeed, a group of men follows their trail and they manage to catch up to them. They kill some and bring a few of them alive to be interrogated.
After the interrogations, the captain realises that they haven't steal his valuables. He orders to search everyone's tent and they find the items in Corax's tent. He and 3 other assasins that were sharing the tent with him were arrested. Corax in a private talk with the captain reveals that he did it and offers to stay at his service as an assasin as payment. The captain refuses, however he reaasures him and the other 3 assasins that since they fought for the city of Dyvers they won't be executed.
Despite the really bad weather, they manage to return to Dyvers. Corax and the 3 assasins spent a few days in jail, before they are pardoned for their services. However they won't get the 500 gp reward that they offered to the rest of the group. The rest of the party gets the 500 gp as promised.
Corax began his training to become an even better assasin. During that time, the party studied the rest of the loot that they got from the pirates. Among it was a pirate treasure map that pointed to Osman Islands. They decided to travel there and search for the treasure.
On Needfest 5 of the new year, 577 CY, the party begins its journey on horses towards Hardby, where they could possibly find a ship to get them to their destination. During their journey they encountered a huge humanoid that approached them, but they galloped away as fast as they could and avoided it. Also, during the night, another party approached them coming out of the Gnarley Forest. Some of them were injured and told them that they killed a gang of werewolves. The party offered them food and allowed them to rest among them.
On Fireseek 7, they reached Hardby. Once they settled in an inn, they found a sailor who informed them that his ship was leaving in two days towards Scant and they decided to join it.
LOOT AND KILLS:
Loot:
38900 worth of loot (pirate's loot)
Kills:
-
DECEASED PLAYER CHARACTERS:
Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls
Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls
Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth
Causticas the elf, F3/MU3, Goodmonth 14, 576 CY, burned alive by a red dragon
Yus, C1, Brewfest 6, 576 CY, Poisoned by a purple worm's sting
Trenaccatlo, F1, Ready'reat 27, 576 CY, devoured by a two-headed giant troll
SESSION RECAP:
That was another session where I had to make a tough choice. Should I punish hard the PC who was caught stealing or should I let him got away. My decision in my head seems fair, I didn't give him his reward and I also had him in prison for a few days, before he was pardoned. After all he was part of the group that found the pirate's lair and fought against them, this must count for something.
There was also another part that was tricky. When the other party appeared from the woods, Corax was thinking about attacking them and steal their loot. While some thought that it was against their alignment, he argued that they should, since their goal is gold and xp. Both opinions make sense and made wonder once again if I should push alignment more strictly. Using Gygax' rules from the DMG, keeping track of how close the players are to their character's alignment surely produces a different game and I would like to try it like that. For now I am ok with letting the players act as they want and have them face the consequences of their actions, positives or negatives.
Now another part of the campaign begins, since the party set sails for Scant, where they will spent a fair amount of time, doing important expiditions. Perhaps more important than they understand...
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