PCs:
Korin Clubfoot, dwarf, F4
Mia the elf, T1/MU1
Norbor the half-orc, F1
Corax the elf, A1
SESSION RECAP:
The party informs the local authorities about the pirates' lair and the navy of the city prepares to assault it. They give 500gp to every party member for the information and promise another 500gp if they accompany the navy in its attack. They are valuable because they are the only ones that know the area. The party spends 10 days on the city of Dyvers to heal. After that they march against the pirate cave.
They decide to split their force to two parts. One will attack with their ships through the cave when the pirates will be inside and the other one will attack from the land, entering through the tower to sandwich the pirates and not let anyone escape. Corax will join the naval forces and the rest of the party will be part of the ground forces.
The ground forces met a tribe of halflings in the hills where the tower is. They informed them that they were leaving because the pirates were assaulting them. They gave them a silver dagger as a sign of friendship and wished the soldiers of Dyvers good luck.
After a few hours the pirate ship was seen entering the cave and the assault began. A brutal fight took place that ended in a Dyvers victory with a few pirates managing to escape the onslaught. During the fight, Corax took advantage of the chaos, entered the captain's cabin and stole everything valuable on sight.
LOOT AND KILLS:
Loot:
38900 gp worth of loot (pirates loot)
15000 gp worth of loot (captain's stash)
Kills:
65 pirates
DECEASED PLAYER CHARACTERS:
Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls
Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls
Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth
Causticas the elf, F3/MU3, Goodmonth 14, 576 CY, burned alive by a red dragon
Yus, C1, Brewfest 6, 576 CY, Poisoned by a purple worm's sting
Trenaccatlo, F1, Ready'reat 27, 576 CY, devoured by a two-headed giant troll
THOUGHTS AFTER THE SESSION:
This was the first session that we made a medium scale battle with about 100 fighters in each side. Depending on the decisions of the party, I was giving a probability for every side to take the advantage of to have them been evenly matched for this round. Once I figured out what side won the round I rolled another percentile dice to see how many of their opponents perished. If I remember correctly at the start there was 1-40 to have the round go to the Dyvers' side, 41-75 to be evenly matched and 76-100 to have the pirates win, since the navy were better trained and were ready to battle. If you win the round, I rolled the percentile dice and I think that 1-30 you were losing 5% of your forces, 31-70 you lose 10% and 71-100 you lose 15%.
There were some decisions that changes the probability like Corax using a flame arrow shot across the enemy lines to break their formation or the flanking maneuver of the rest of the party with the ground forces. In future sessions I would use the chainmail rules, they are awesome and make the battle realistic. They provide an easy and fast way to resolve it, giving the party many strategic choices to make, especially before the battle begins.
Another important part is the fact that Corax stole the captain' stash. We shall see if he will just lose his valuables. The party must remember however that the captain right now has about 80 trained men under his command...
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