PCs:
Korin Clubfoot, dwarf, F4
Mia the elf, T1/MU1
Tranaccatlo, F1
Corax the elf, A1
SESSION RECAP:
The wizard, being defeated and tied, is willing to give information to the party in exchange for his life. He reveals that the pirates that hit merchant ships are hiding inside the cave of this dungeon and that right now the vast majority of them is absent, doing some pirating. As a result, they have left some loot behind that could be easy target, guarded only by a few pirates that have been left behind.
The four pirates that they were persuaded by the party to change sides, the wizard with his hands tied and the rest of the group head to meet the pirates in their cave. In there the wizard screams to alert them and tries to escape but is assasinated by Corax. In the fight that broke out the party easily defeated their opponents and got the loot. They gave the 4 pirates that cooperated their share and let them go away.
Then, the group started the small journey back to Dyvers. However, the last day of their travel, they are attacked by 3 giant two headed trolls. The party fled with their horses but Trenaccatlo and one of the party's henchmen perished in this unlucky encounter. The rest of them made it back safely to Dyvers.
LOOT AND KILLS:
Loot:
7 gems worth 100 gp each
wizard's spellbook
wizard's wand of turn flesh to stone
Kills:
8 pirates
DECEASED PLAYERS CHARACTERS:
Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls
Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls
Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth
Causticas the elf, F3/MU3, Goodmonth 14, 576 CY, burned alive by a red dragon
Yus, C1, Brewfest 6, 576 CY, Poisoned by a purple worm's sting
Trenaccatlo, F1, Ready'reat 27, 576 CY, devoured by a two-headed giant troll
THOUGHTS AFTER THE SESSION:
Another successful session for the party, with the exception of Trenaccatlo who has become the second PC that this player loses! Unfortunate but it happens.
Now there are more options for the party, as they know that the pirates have their lair in the cave and can use this information to gain the authorities' favor. It's also worth noting that Corax' addition in this sessions pushed me to a more CAG way to run the game. He was constantly asking "what is this city down there?", "what do we know of the Gnarley Forest?" etc etc. And he was right. I have given them a map with many locations, what's the point of that if I don't know what is happening in them. So from now on, I try to just know the general situation of every region, have a few dungeons ready and let them choose what they want to do, avoiding asking them what is their intentions before the session.
It's also worth noting that they had another extremely difficult random encounter of a monster I haven't seen before. They were attacked at night and they left all their treasure in the tent besides the gems but at least they survived!
Let's see how they will handle the pirates in the sessions to come!
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