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Showing posts from February, 2024

Session 42: Kobold's Massacre

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  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T4/MU3 sir Norbor the half-orc, F4 PARTY'S HENCHMEN: Cleon, F4 Xenop, C4 Orbo, C3 Tand, R3 Ausillar the half-elf, R3 Mukaz the half-orc, F2 Nardik, F2 SESSION RECAP:     After the training of the group was completed, they made their preparations to head back to Humming's End. They hired an architect who would help them construct a mechanism that will pull up the dragons from the cave and they also hired a few more men-at-arms.     They began their journey on Fireseek 1 and in their way they met a big group of gnomes that were heading towards Verbobonc. They chatted with them and offered them job at Humming's End for all their future projects of building walls for their village and expanding. Some of the gnomes were interested and they promised to reach Humming's End in a few days.     On Fireseek 5, the group reached Humming's End. They rested for a day and they began the next one with the architect, a few woods

Session 41: Dragon Hunting

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  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     The party decides to use the captured kobolds to access the dragon. They want them to have the goblinoids offer him food as usual and use this opportunity to sneak into its lair. The kobolds at first are reluctant to act against the dragon, but as soon as they realise that they have no other option if they want to live, they decide to cooperate.     So, the party and all of its henchmen march to the dragon's lair with a sheep and one of the kobolds. They force the kobold to take the sheep and offer it to the dragon while Mia follows closely to scout the lair and make sure that their plan works. They have dipped the sheep with a potion of diminution, to make the dragon smaller and an easier target. Mia, being invisible thanks to another potion that the party

Session 40: Into The Woods

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  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Now that the party has met the villagers and sorted out how they want to run the place, at least how they will tax its inhabitants, it's time to explore the surrounding area.     They take all their henchmen with them and within 10 days they explore an area of about 6 miles around the village. They don't encounter anything out of order. Orbo however wil communicate with one deer and they will learn that deeper in the forest they are hunted by kobolds and they are forced to move to the west.      On Patchwall 5, the party is back on Humming's End and prepares to move deeper in the forest to find the kobolds. After a day of travel and using the rangers scouting skills, they manage to find the tracks of the kobold and by following them they reach their

Session 39: Lords of Humming's End

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  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Having defeat the gnolls and earning the gratitude of Hommlet (not to mention Humming's End), the group decides to travel back to Verbobonc, report everything that took place and claim their promised reward. They started their journey on Harvester 9 and by Harvester 14 the whole battalion is on Verbobonc.     One day before they reach Verbobonc however, they will encounter a big group of men, armed and armoured, heading south. They didn't seem to care about the party and the party didn't want to pick up another possible fight, after giving a tough battle and being tired by the journey.      They make their triumphant return and the city welcomes them back as heroes. One day later, Korin, Nolbor and Mia are knighted in an official ceremony and Korin

Session 38: High Level ADnD

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PCs: Korin Clubfoot, dwarf, F5 Mia the elf, T3/MU2 Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 SESSION RECAP:     The party has just led the militia's forces to an incredible victory. Without losing a simple man, they managed to defeat a band of powerful outlaws and capture most of them, and most importantly their leader, the former member of Verbobonc's militia Jeribolt. Now however they prepare for even greater glory, for if they manage to defeat the gnolls that raided Hommlet, Korin will become lord of Humming's End and the party will have a whole village under its command.     They thought about visiting first the former lair of the elven bandits that the sage had informed them about. Their henchmen were training so they had some time to kill. However they decided not to risk anything before the great battle and just waited for their men to complete their training.     One of the fi