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Session 21: A Hopeful Dawn

 

PCs:

Causticas the elf, F2/MU2
Korin Clubfoot, dwarf, F3


SESSION REPORT:
    The party continues exploring the armory and eventually meets and fights some members of the guild that orchestrated the raids. After a hard battle they win and they find many of the objects that were stolen during the night. They also took the leader of the thieves guild as a prisoner. On their way to the castle they came upon a group of thieves that were returning to the armory and fought them. The group almost died but one of the sentries managed to bravely push the villains of. They retreated back to their inn and agreed to meet Canon Hazen, the ruler of the city, the next morning.
    The group meets Canon Hazen, explains everything that happens and asks for Korin’s level to be restored. Hazen makes a huge discount but still the party couldn’t pay it. They agreed to let him identify the items and come back tomorrow.
    The next morning Canon Hazen informs the team about the value and properties of the items. He agrees to keep the clerical scrolls as payment for the restoration. Korin’s level is now restored. After that, Hazen informs the group that he received letters from Safeton that raids have been increased lately and they want groups of adventurers to investigate.
    After 7 days of rest, the party awaits for Causticas to train both as a fighter and as a magic user for almost 2 months.


LOOT AND KILLS:
Loot:
valuables worth 3600 gp
Kills:
8 bandits


DECEASED PLAYER CHARACTERS:

Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls

Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls

Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth


THOUGHTS AFTER THE SESSION:

    This was it for the great adventure named A Hopeful Dawn! Props to Gary Lai, the guy wrote it, I hope he is ok and still rolling the dices with his pals! As I said in the previous report it was a great break from the usual adventures of the party and the players enjoyed it greatly. Especially the player that uses Causticas loved it, he liked (and he was right in my opinion) the fact the armory-thieves' hideout was really nice organised, it had very nice traps and very logically and smartly placed.

    Also the party showed once more it's resourcefulness, avoiding many dangerous traps through careful play. There was one in specific that had the floor opening up to let anyone in it fall in a small river. However the party saw it coming and took its measures! Good for them!

    They came close to a TPK however. The lucky rolls of the sentry saved them, anyone else was unconsious. Truth be told, the enemies were really strong because they were made for 2e were everyone was a little more powered up, or so I am told.

    Anyway, the party had the chance to kill the sentries and take an awesome loot once they cleared the armory and they didn't, which was one of the things that Canon Hazen took in mind before helping them. I was considering that I was helpful because I had the villains retreat before the sentry that was standing alone. They were in the middle of the streets and they were fighting fot 4 or 5 rounds so I figures they woulnd't want to send half and hour fighting policemen in the middle of the city! 

    And if I was afraid that I was kind to the party, especially now that Korin took back his level and Causticas also leveled up, the next session will take all these thoughts away...

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