PCs:
Urikas the elf, F1/MU1
Zyla the elf, C1
Samwich Baggins, halfling, T1
SESSION REPORT:
Since Zyla spent almost a week helping the church of St. Cuthbert, the party is awarded 4 healing potions by the head cleric. Also Zyla is informed that the former head priestess Y'Dey has gone missing and noone knows where she is.
After three days of rest, the party heads back to the Moathouse. They take with them all their previous henchmen plus 3 hirelings that the local trader, Grengag offered to them. In the Moathouse they venture at the lower level where they fight numerous monsters, like giant rats, bugbears and an ogre. However a fallen portcullis traps them in the dungeon. Thanks to the many members of the expedition however, they manage to find the secret door where the handle to lift the portcullis were.
Searching a little more, they managed to find and rescue two human prisoners. They were merchants and thanked the party for the rescue. They promise to send them a handsome reward as soon as possible. However they were attacked by zombies and they chose to retreat back to Hommlet, having saved the prisoners and explored more of the dungeon.
LOOT AND KILLS:
Loot:
Bracelet worth of 450 gp
87 gp
46 sp
820 cp
Elven cloak
Kills:
11 giant rats
6 bugbears
1 ogre
THOUGHTS ABOUT THE SESSION:
This was a relatively calm session, with the party searching further the dungeon. What they didn't know, but will soon learn is that Grengag was a servant of the bad guys. I had him give the hirelings to the party so that he will know exactly when they will go to the dungeon. Now he knows he has earned their trust, nice...
Also I was thinking if giving free healing potions to the party was a little too generous. I rolled some percentile dice to see the reaction of the clerics toward Zyla and were really good, plus I rolled to see if they had some potions available and they also had some. I guess thinking that you are too generous is a trap just as thinking that you are being too harsh is. You just have to stay neutral and concistent, both good rolls and bad rolls will come throughout the game eventually.
Another interesting part was the portcullis trap. I was afraid that they would be trapped in there forever and would have to fight the BBEG to get out, however they played it clever, searched every possible wall close to the portcullis and they managed to find the secret door! Good for them!
Unfortunately, their luck is about to change...
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