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Session 16: Tough Choices

 




PCs:

Causticas the elf, F2/MU2
Korin Clubfoot, dwarf, F4


SESSION REPORT:

    On Wealsun 9th, the party decides to utilise Cirilli's knowledge and search the swamp for the cult's base. However, there is a problem. Most of the party's hirelings, one elf and the mayor's bodyguard are dead. They don't have many men to leave behind to guard the prisoners, they know for sure that there are more cultists among the villagers and that the prisoners are not willing to cooperate under any circumstances. As a result, they decide to execute them all and head with all strength to the cult's headquarters. They also took the little girl with them, since she knew the way and there wasn't any safe place on Orlane for her anyway.
    With Cirilli's guidance and Korin's tracking skills, they manage to find it. Inside the cult's dungeon they fight and defeat many cultists and a harpy. Unfortunately, the evil monster killed the little girl during the fight. 
    Once the party looted her nest, they retreated back to the village.


LOOT AND KILLS:

Loot:
gems and necklaces worth 700 gp 
medallion worth 800 gp
necklace with unknown magical properties

Kills:
12 cultists
1 harpy


DECEASED PLAYER CHARACTERS:

Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls
Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls
Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth


THOUGHTS AFTER THE SESSION:

    So, the party destroyed all the Orlane's bases of the cult and are now preparing for the final fight. The first level of the dungeon was cleared relatively easy, although I was afraid for them about the harpy's powers. If her sing got to many of them and she could manage to kills the rest it was game over. This didn't happen though, so they moved on.
    An interesting point was the decision to execute the prisoners. I didn't see that one coming but it made sense. It made me think how different the game could be if I used the alignment the way the DMG proposes, by tracking each of these important choices and move the PC's alignment in the chart until it changes. Of course both of my players are veterans and as a result they both had picked neutral alignment to avoid such dillemas. It's still a nice thought however. In the future, I would like to run the game with a more strict alignment care.
    But for now, I think we are doing ok. The module is almost finished, the party is having a blast, however the cult hasn't said its last word...

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