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Session 45: The Elven Lair

  PCs: sir Korin Clubfoot, dwarf, F6 Dame Mia the elf, T5/MU4 sir Norbor the half-orc, F5 PARTY'S HENCHMEN: Cleon, F4 Ausillar, R3 Nardik, F2 Steran, C1 Ranger1, R1 Ranger2, R2 Thief, T1 Magic user, MU1 SESSION RECAP:     As long as the party was training, they hired criers and agents to find some new hirelings/ They were particularly interested in clerics because noone from the party had any healing powers. The first two weeks didn't find anyone, but the last days before they begin their adventures they hired Steran, a cleric of St. Cuthbert. They also hired some other henchmen to make up for their losses.     Once they have assembled their crew, on Coldeven 5 of Common Year 578, the party decides to hea towards the elven lair that the sage told them about. After a day and a few hours of travel, they reach the northern part of Gnarley Forest and with a small investigation they find the entrance of the lair. Inside they will fight a few direwolves and once they ...

Session 44: Even More Kobolds

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T4/MU3 sir Norbor the half-orc, F4 PARTY'S HENCHMEN: Cleon, F4 Xenop, C4 Orbo, C3 Tand, R3 Ausillar the half-elf, R3 Mukaz the half-orc, F2 Nardik, F2 SESSION RECAP:     The party, having defeated and looted the orcs are now guarding the construction team and awaits for the mechanism to be completed so that they can pull out of the cave the dragon statue.      However, after one day of staying here they will be surprised by a large kobold warband that attacked them. A brutal fight will start, with the kobolds being well prepared. They managed to force Nolbor's orc to flee the battle by killing half of them and they also slaughtered quickly the men-at-arms of the group, the architect and the workers. Of course they took heavy casualties too and now the party and its henchmen fight a little more than 100 kobolds. The monsters managed to slaughter most of the party's henchmen and Cleon, Ausillar and Nardik...

Session 43: To Battle!

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T4/MU3 sir Norbor the half-orc, F4 PARTY'S HENCHMEN: Cleon, F4 Xenop, C4 Orbo, C3 Tand, R3 Ausillar the half-elf, R3 Mukaz the half-orc, F2 Nardik, F2 SESSION RECAP:     The party now has complete control over the lair of the dragons and with the instructions of the architect, they begin to construct the mechanism that will pull up the statue of the dragon. One day later however, the rangers will scout a big group of orcs and kobolds heading their way.     The group needs to decide if they will abandon their current post and retreat back to Humming's End or if they stay to fight. After a brief talk, they decide to fight. They split their forces in two and plan to use their potions of human control to turn the orcs against each other.     Indeed when the orcs arrive, Nolbor and Korin having drunk the potions claim that they are far stronger than their leader and that the orcs should follow them to a...

Session 42: Kobold's Massacre

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T4/MU3 sir Norbor the half-orc, F4 PARTY'S HENCHMEN: Cleon, F4 Xenop, C4 Orbo, C3 Tand, R3 Ausillar the half-elf, R3 Mukaz the half-orc, F2 Nardik, F2 SESSION RECAP:     After the training of the group was completed, they made their preparations to head back to Humming's End. They hired an architect who would help them construct a mechanism that will pull up the dragons from the cave and they also hired a few more men-at-arms.     They began their journey on Fireseek 1 and in their way they met a big group of gnomes that were heading towards Verbobonc. They chatted with them and offered them job at Humming's End for all their future projects of building walls for their village and expanding. Some of the gnomes were interested and they promised to reach Humming's End in a few days.     On Fireseek 5, the group reached Humming's End. They rested for a day and they began the next one with the architec...

Session 41: Dragon Hunting

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     The party decides to use the captured kobolds to access the dragon. They want them to have the goblinoids offer him food as usual and use this opportunity to sneak into its lair. The kobolds at first are reluctant to act against the dragon, but as soon as they realise that they have no other option if they want to live, they decide to cooperate.     So, the party and all of its henchmen march to the dragon's lair with a sheep and one of the kobolds. They force the kobold to take the sheep and offer it to the dragon while Mia follows closely to scout the lair and make sure that their plan works. They have dipped the sheep with a potion of diminution, to make the dragon smaller and an easier target. Mia, being invisible thanks to another potio...

Session 40: Into The Woods

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Now that the party has met the villagers and sorted out how they want to run the place, at least how they will tax its inhabitants, it's time to explore the surrounding area.     They take all their henchmen with them and within 10 days they explore an area of about 6 miles around the village. They don't encounter anything out of order. Orbo however wil communicate with one deer and they will learn that deeper in the forest they are hunted by kobolds and they are forced to move to the west.      On Patchwall 5, the party is back on Humming's End and prepares to move deeper in the forest to find the kobolds. After a day of travel and using the rangers scouting skills, they manage to find the tracks of the kobold and by followin...

Session 39: Lords of Humming's End

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Having defeat the gnolls and earning the gratitude of Hommlet (not to mention Humming's End), the group decides to travel back to Verbobonc, report everything that took place and claim their promised reward. They started their journey on Harvester 9 and by Harvester 14 the whole battalion is on Verbobonc.     One day before they reach Verbobonc however, they will encounter a big group of men, armed and armoured, heading south. They didn't seem to care about the party and the party didn't want to pick up another possible fight, after giving a tough battle and being tired by the journey.      They make their triumphant return and the city welcomes them back as heroes. One day later, Korin, Nolbor and Mia are knighted in an offic...