PCs:
Dame Mia the elf, T5/MU4
sir Norbor the half-orc, F5
PARTY'S HENCHMEN:
Cleon, F4
Ausillar, R3
Nardik, F2
Steran, C1
Ranger1, R1
Ranger2, R2
Thief, T1
Magic user, MU1
SESSION RECAP:
As long as the party was training, they hired criers and agents to find some new hirelings/ They were particularly interested in clerics because noone from the party had any healing powers. The first two weeks didn't find anyone, but the last days before they begin their adventures they hired Steran, a cleric of St. Cuthbert. They also hired some other henchmen to make up for their losses.
Once they have assembled their crew, on Coldeven 5 of Common Year 578, the party decides to hea towards the elven lair that the sage told them about. After a day and a few hours of travel, they reach the northern part of Gnarley Forest and with a small investigation they find the entrance of the lair. Inside they will fight a few direwolves and once they delve deeper in this dungeon they will encounter some giant frogs. These monsters will give them a run for their money, as they almost swallowed Nolbor alive and they were barely able to put him out of the frog's stomach thanks to Mia's sleeping spell.
They killed all of them and ended up in a closed door with the ominous words written above in elvish: "DO NOT ENTER! LOLTH'S MINIONS AWAIT!!"
LOOT AND KILLS:
Loot:
1100 sp
Kills:
2 direwolves
7 giant frogs
14 rot grubs
DECEASED PLAYER CHARACTERS:
Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls
Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls
Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth
Causticas the elf, F3/MU3, Goodmonth 14, 576 CY, burned alive by a red dragon
Yus, C1, Brewfest 6, 576 CY, Poisoned by a purple worm's sting
Trenaccatlo, F1, Ready'reat 27, 576 CY, devoured by a two-headed giant troll
Korin Clubfoot, F5, Flocktime 11, 577 CY, poisoned by giant centipedes / REVIVED
THOUGHTS AFTER THE SESSION:
This is a dungeon that I made using the osric random tables with a few modifications. I like rolling completely random dungeons but I am also using a little different approach by adding some "invaders" to change the outcome. For example, I imagine that a group of orcs has taken control of a big part of a cave. I first roll completely random the whole dungeon using the osric tables (or the DMG ones, they are not that different) and then I roll for a group of orcs and I use it to invade the dungeon. I roll a few dices to see how every encounter went and I have monsters retreat and change their location based on the orcs invasion. After that, the orcs despite having a few loses, will have taken control of a part of the dungeon because of their bigger numbers while some monsters will have completely perish and others would have retreated in other rooms. I used this technique in that occasion.
The OSRIC tables brought in this dungeon many nice old school monsters that are not usually encountered in modern osr games, like rot grubs and giant frogs. The players panicked when they saw a level 5 fighter getting swallowed by the frogs and were forced to waste on of their sleep spells to save him! When they encountered the rot grubs they will lucky enough to not be surprised by them and win the initiative roll. Their curiosity to search some destroyed wooden chests didn't lead them to worse troubles and they burned them along with the dirty little grubs.
They have also recruited new henchmen and this time, besides the cleric, everyone else is not getting named yet! If they don't reach second level they can die at a single swing of a sword so let's wait and see how this adventure goes and we can come up with some names later.
However, now it's time for them to make a decision: will they continue exploring he current level or will they delve deeper? We will find out soon enough!
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