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Session 42: Kobold's Massacre

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T4/MU3 sir Norbor the half-orc, F4 PARTY'S HENCHMEN: Cleon, F4 Xenop, C4 Orbo, C3 Tand, R3 Ausillar the half-elf, R3 Mukaz the half-orc, F2 Nardik, F2 SESSION RECAP:     After the training of the group was completed, they made their preparations to head back to Humming's End. They hired an architect who would help them construct a mechanism that will pull up the dragons from the cave and they also hired a few more men-at-arms.     They began their journey on Fireseek 1 and in their way they met a big group of gnomes that were heading towards Verbobonc. They chatted with them and offered them job at Humming's End for all their future projects of building walls for their village and expanding. Some of the gnomes were interested and they promised to reach Humming's End in a few days.     On Fireseek 5, the group reached Humming's End. They rested for a day and they began the next one with the architec...

Session 41: Dragon Hunting

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     The party decides to use the captured kobolds to access the dragon. They want them to have the goblinoids offer him food as usual and use this opportunity to sneak into its lair. The kobolds at first are reluctant to act against the dragon, but as soon as they realise that they have no other option if they want to live, they decide to cooperate.     So, the party and all of its henchmen march to the dragon's lair with a sheep and one of the kobolds. They force the kobold to take the sheep and offer it to the dragon while Mia follows closely to scout the lair and make sure that their plan works. They have dipped the sheep with a potion of diminution, to make the dragon smaller and an easier target. Mia, being invisible thanks to another potio...

Session 40: Into The Woods

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Now that the party has met the villagers and sorted out how they want to run the place, at least how they will tax its inhabitants, it's time to explore the surrounding area.     They take all their henchmen with them and within 10 days they explore an area of about 6 miles around the village. They don't encounter anything out of order. Orbo however wil communicate with one deer and they will learn that deeper in the forest they are hunted by kobolds and they are forced to move to the west.      On Patchwall 5, the party is back on Humming's End and prepares to move deeper in the forest to find the kobolds. After a day of travel and using the rangers scouting skills, they manage to find the tracks of the kobold and by followin...

Session 39: Lords of Humming's End

  PCs: sir Korin Clubfoot, dwarf, F5 Dame Mia the elf, T3/MU2 sir Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 Nardik, F1 SESSION RECAP:     Having defeat the gnolls and earning the gratitude of Hommlet (not to mention Humming's End), the group decides to travel back to Verbobonc, report everything that took place and claim their promised reward. They started their journey on Harvester 9 and by Harvester 14 the whole battalion is on Verbobonc.     One day before they reach Verbobonc however, they will encounter a big group of men, armed and armoured, heading south. They didn't seem to care about the party and the party didn't want to pick up another possible fight, after giving a tough battle and being tired by the journey.      They make their triumphant return and the city welcomes them back as heroes. One day later, Korin, Nolbor and Mia are knighted in an offic...

Session 38: High Level ADnD

PCs: Korin Clubfoot, dwarf, F5 Mia the elf, T3/MU2 Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F3 Xenop, C3 Orbo, C2 Tand, R2 Ausillar the half-elf, R2 Mukaz the half-orc, F1 SESSION RECAP:     The party has just led the militia's forces to an incredible victory. Without losing a simple man, they managed to defeat a band of powerful outlaws and capture most of them, and most importantly their leader, the former member of Verbobonc's militia Jeribolt. Now however they prepare for even greater glory, for if they manage to defeat the gnolls that raided Hommlet, Korin will become lord of Humming's End and the party will have a whole village under its command.     They thought about visiting first the former lair of the elven bandits that the sage had informed them about. Their henchmen were training so they had some time to kill. However they decided not to risk anything before the great battle and just waited for their men to complete their training.     ...

Session 37: Chainmail

  PCs: Korin Clubfoot, dwarf, F5 Mia the elf, T3/MU2 Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F2 Xenop, C2 Orbo, C1 Tand, R1 Ausillar the half-elf, R1 SESSION RECAP:     The party takes all their henchmen besides Mukaz who needed to heal and the 80 men that they will work with to fight the bandits. The distance is about 90 miles so they will need 4 to 5 days to reach it. The way the party travelled The last day of their journey there was a heavy rain slowing them down. However it was proven to be a blessing in disguise because the rangers that were scouting ahead on their horses spotted a group of 30 men heading north. Quickly the party and the whole battalion covered in the trees of a small forest nearby and when the small band of men appeared they saw that they were all armed and lightly armored. Believing they were part of the bandits that were after them about a week before they ambushed them, surprising them quickly and forcing them to surrender.   ...

Session 36: An Unexpected Turn Of Events

  PCs: Korin Clubfoot, dwarf, F5 Mia the elf, T3/MU2 Norbor the half-orc, F3 PARTY'S HENCHMEN: Cleon, F2 Xenop, C2 Mukaz, F1 Orbo, C1 Tand, R1 Ausillar the half-elf, R1 SESSION RECAP:     It's Goodmonth 3 now and since the party rested in Nulb, they decide to head back to the Temple. They try to scout around the walls that incircle it and see if there is another potential entrance besides the main gates. They easily spot a tower in the northeastern corner. On top of it are some small ravens and since it appears otherwise empty, they decide to try and climb on it.     They throw their ropes with hooks and as soon as they manage to hook them safely on top of the tower, they begin to ascend. Unfortunately, when they do that, the raven take flight and when they get out of the top of the tower to descend upon the party, it's revealed that they are giant ravens, at least 10 of them. They heavily damage the men causing Mukaz to lose consiousness and forcing the party t...