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Session 54: Enter The Kraken

 


PCs:

sir Korin Clubfoot, dwarf, F6

Dame Mia the elf, T5/MU4

sir Norbor the half-orc, F5


PARTY'S HENCHMEN:

Cleon, F4

Falhed, R1

Gravoldel, R1

Briu, T1

Larth, P1

Rhadum, R2

Jared, C1

Bierduth, C1

Zasti, MU1

Rotoris the elf, MU1

1 halfling thief


SESSION RECAP:

    The party, having defeated the pirates, used its miraculous figurine to inform the merchants of Verbobonc that they have 3 cogs and they are willing to sell them but they need to have sailors sent to them so that they can get them on the port of the city. Until an answer arrives, they decide to rest there. They choose to sleep in the ships, taking advantage of the crow's nest to watch out for enemies.

    However, in the middle of the night they will have to face a terror they never had before. Two giant tentacles appeared from the river's waters and engulfed one of the cogs, while 6 more attacked the ships passengers. Larth, Blerduth, Zasti, Rotoris and Zanyas, the remaing halfling thief, were caught by this creature and were killed by its strong grapple.

    Everyone panicked but Mia kept her cool and decided to use the party's emergency button: the wand of turn flesh to stone. She hit the monster with that and despite its good chance to avoid it, it failed. It became a giant octopus statue and took with it the ship and its dead passengers to the bottom of the big river.

    In this cog was one third of the treasure that they had found. In order to not lose it, Mia drinks a potion of polymorph, becomes a sea elf and dives to collect it. She was lucky enough to avoid any possible encounters and after a few minutes she came back with the jewels and Larth's magic sword.

    Meanwhile, a group of merchantes responded and demanded to inspect the ships before buying them. The group informed them that they should hurry because they have already lost one. The merchants said that they will send sailors soon.

    Indeed, three days later the sailors arrived. Their leader offered the party half the normal price of a cog, claiming that they are damaged by the many battles that the pirates had. They offered however to ferry the remaining men of the party back to town with them. The group agreed, took the money and returned to Verbobonc.

    In there, the halflings were angry by the fact that both of their comrades were killed in the expedition. In order to make them feel better, the party gave them job to the inn of Humming's End.

    Also, all of the group's henchmen began their training. In the meantime, the party started preparing a big tournament whose winners would have the honor of accompanying the party in their fight against the dragons.


KILLS AND LOOT:

Kills:

1 giant squid

Loot:

-


DECEASED PLAYER CHARACTERS:

Urikas the elf, F1/MU1, Readying 25, 576 CY, eaten by ghouls

Zyla the elf, C1, Readying 25, 576 CY, eaten by ghouls

Jack, F1, Readying 28, 576 CY, slain by the evil cleric named Lareth

Causticas the elf, F3/MU3, Goodmonth 14, 576 CY, burned alive by a red dragon

Yus, C1, Brewfest 6, 576 CY, Poisoned by a purple worm's sting

Trenaccatlo, F1, Ready'reat 27, 576 CY, devoured by a two-headed giant troll

Korin Clubfoot, F5, Flocktime 11, 577 CY, poisoned by giant centipedes / REVIVED

sir Norbor the half-orc, F5, Coldeven 7, 578 CY, poisoned by huge spiders / REVIVED

sir Norbor the half-orc, F5, Planting 8, 578 CY, poisoned by large spiders/ REVIVED


THOUGHTS AFTER THE SESSION:

    This was the first time that such an encounter took place. Since they were sleeping on the cogs but they were docked near the camp of the pirates, when an encounter appeared, I gave it 50/50 to be either aquatic or from the plain field. It was an aquatic and it didn't disappoint!

    There are some notes there of course. First of all, how could a giant squid arrive in a river? I don't know to be honest, but it was in the aquatic encounter tables. From what I understand this table was meant to be about oceans etc but still, this river is close to a huge lake and it's quite possible that the squid lost its way and appeared there, looking for food.

    Secondly, because it was the first time I had this as an encounter I misread the damage that the henchmen should have taken. It was saying 1d6x8 meaning 8 attacks with its tentacles with 1d6 each and I thought 1d6 damage multiplied by 8! Anyway, the damage was getting bigger in every passing turn so since most of the henchmen were level 1, anyone wrapped by it would be killed in the second turn, while I killed them in the first. Small difference.

    Thirdly, this wand once more saved the party. I announced them that the squid had a saving throw of 7, I rolled it openly and I got a 6! Unbelievable! Once more they have beaten the odds! However, in this adventure, while they accumulated a lot of gold, they lost many henchmen. The magic users and especially the illusionist were unique assets. Also, this was the wand's last charge!

    However, they will use all this gold to create a big tournament and recruit some more henchmen! Let's see how that will go!

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